A pre-prepared selection of cards is necessary. Printed sheets of suitable cards are available for download as pdf or jpg[114074].
The cards are printed on one side ~ plain on the reverse. Printed on the face is range of equivalent decimals ~ fractions ~ percentages. There need only be one of each card ~ unlike the usual game of pelmanism where all cards are duplicated. In this game it is the equivalence between the three styles of presentation that is being practised.
The level of ability of the players will determine the choice of cards used for a session. The game could be played with decimals and fractions ~ or fractions and percentages ~ or all three. It could include equivalent fractions. It might concentrate on just one decimal place. It is necessary to check carefully beforehand that pairs of equivalent value exist.
The selected cards are spread around on the table top. Players turn a card over ~ but leave it showing. Players reveal cards in turn. As soon as an equality is noted ~ ownership of the pair of cards is claimed by the first to call 'match'. I leave it to the tutor to invent types of credit for successful calls ~ and 'consequences' for incorrect calls. Try not to get too serious!
Pelmanism requires multiples of two important memory tasks ~ what a card is ~ and where it is. This game is designed to be recalling equality of values between two items that do not look the same. Hence my suggestion that cards remain visible ~ relaxing the Where was that card? requirement.
Other activites related to these cards are described ~
A version of Snap to help with interchangeability between fractions ~ decimals ~ percentages [114069].
An exercise ~ possiby a game ~ concentrating on greater and lesser values rather than equalities [115031].